随着智能车辆和先进驾驶员援助系统(ADAS)的快速发展,新趋势是人类驾驶员的混合水平将参与运输系统。因此,在这种情况下,司机的必要视觉指导对于防止潜在风险至关重要。为了推进视觉指导系统的发展,我们介绍了一种新的视觉云数据融合方法,从云中集成相机图像和数字双胞胎信息,帮助智能车辆做出更好的决策。绘制目标车辆边界框并在物体检测器的帮助下(在EGO车辆上运行)和位置信息(从云接收)匹配。使用深度图像作为附加特征源获得最佳匹配结果,从工会阈值下面的0.7交叉口下的精度为79.2%。进行了对车道改变预测的案例研究,以表明所提出的数据融合方法的有效性。在案例研究中,提出了一种多层的Perceptron算法,用修改的车道改变预测方法提出。从Unity游戏发动机获得的人型仿真结果表明,在安全性,舒适度和环境可持续性方面,拟议的模型可以显着提高高速公路驾驶性能。
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To reproduce the success of text-to-image (T2I) generation, recent works in text-to-video (T2V) generation employ large-scale text-video dataset for fine-tuning. However, such paradigm is computationally expensive. Humans have the amazing ability to learn new visual concepts from just one single exemplar. We hereby study a new T2V generation problem$\unicode{x2014}$One-Shot Video Generation, where only a single text-video pair is presented for training an open-domain T2V generator. Intuitively, we propose to adapt the T2I diffusion model pretrained on massive image data for T2V generation. We make two key observations: 1) T2I models are able to generate images that align well with the verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we propose Tune-A-Video with a tailored Sparse-Causal Attention, which generates videos from text prompts via an efficient one-shot tuning of pretrained T2I diffusion models. Tune-A-Video is capable of producing temporally-coherent videos over various applications such as change of subject or background, attribute editing, style transfer, demonstrating the versatility and effectiveness of our method.
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Structured tabular data exist across nearly all fields. Reasoning task over these data aims to answer questions or determine the truthiness of hypothesis sentences by understanding the semantic meaning of a table. While previous works have devoted significant efforts to the tabular reasoning task, they always assume there are sufficient labeled data. However, constructing reasoning samples over tables (and related text) is labor-intensive, especially when the reasoning process is complex. When labeled data is insufficient, the performance of models will suffer an unendurable decline. In this paper, we propose a unified framework for unsupervised complex tabular reasoning (UCTR), which generates sufficient and diverse synthetic data with complex logic for tabular reasoning tasks, assuming no human-annotated data at all. We first utilize a random sampling strategy to collect diverse programs of different types and execute them on tables based on a "Program-Executor" module. To bridge the gap between the programs and natural language sentences, we design a powerful "NL-Generator" module to generate natural language sentences with complex logic from these programs. Since a table often occurs with its surrounding texts, we further propose novel "Table-to-Text" and "Text-to-Table" operators to handle joint table-text reasoning scenarios. This way, we can adequately exploit the unlabeled table resources to obtain a well-performed reasoning model under an unsupervised setting. Our experiments cover different tasks (question answering and fact verification) and different domains (general and specific), showing that our unsupervised methods can achieve at most 93% performance compared to supervised models. We also find that it can substantially boost the supervised performance in low-resourced domains as a data augmentation technique. Our code is available at https://github.com/leezythu/UCTR.
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In recent years, graph representation learning has achieved remarkable success while suffering from low-quality data problems. As a mature technology to improve data quality in computer vision, data augmentation has also attracted increasing attention in graph domain. For promoting the development of this emerging research direction, in this survey, we comprehensively review and summarize the existing graph data augmentation (GDAug) techniques. Specifically, we first summarize a variety of feasible taxonomies, and then classify existing GDAug studies based on fine-grained graph elements. Furthermore, for each type of GDAug technique, we formalize the general definition, discuss the technical details, and give schematic illustration. In addition, we also summarize common performance metrics and specific design metrics for constructing a GDAug evaluation system. Finally, we summarize the applications of GDAug from both data and model levels, as well as future directions.
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Vision-Language Pre-Training (VLP) has shown promising capabilities to align image and text pairs, facilitating a broad variety of cross-modal learning tasks. However, we observe that VLP models often lack the visual grounding/localization capability which is critical for many downstream tasks such as visual reasoning. In this work, we propose a novel Position-guided Text Prompt (PTP) paradigm to enhance the visual grounding ability of cross-modal models trained with VLP. Specifically, in the VLP phase, PTP divides the image into $N\times N$ blocks, and identifies the objects in each block through the widely used object detector in VLP. It then reformulates the visual grounding task into a fill-in-the-blank problem given a PTP by encouraging the model to predict the objects in the given blocks or regress the blocks of a given object, e.g. filling `P" or ``O" in aPTP ``The block P has a O". This mechanism improves the visual grounding capability of VLP models and thus helps them better handle various downstream tasks. By introducing PTP into several state-of-the-art VLP frameworks, we observe consistently significant improvements across representative cross-modal learning model architectures and several benchmarks, e.g. zero-shot Flickr30K Retrieval (+4.8 in average recall@1) for ViLT \cite{vilt} baseline, and COCO Captioning (+5.3 in CIDEr) for SOTA BLIP \cite{blip} baseline. Moreover, PTP achieves comparable results with object-detector based methods, and much faster inference speed since PTP discards its object detector for inference while the later cannot. Our code and pre-trained weight will be released at \url{https://github.com/sail-sg/ptp}.
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To build Video Question Answering (VideoQA) systems capable of assisting humans in daily activities, seeking answers from long-form videos with diverse and complex events is a must. Existing multi-modal VQA models achieve promising performance on images or short video clips, especially with the recent success of large-scale multi-modal pre-training. However, when extending these methods to long-form videos, new challenges arise. On the one hand, using a dense video sampling strategy is computationally prohibitive. On the other hand, methods relying on sparse sampling struggle in scenarios where multi-event and multi-granularity visual reasoning are required. In this work, we introduce a new model named Multi-modal Iterative Spatial-temporal Transformer (MIST) to better adapt pre-trained models for long-form VideoQA. Specifically, MIST decomposes traditional dense spatial-temporal self-attention into cascaded segment and region selection modules that adaptively select frames and image regions that are closely relevant to the question itself. Visual concepts at different granularities are then processed efficiently through an attention module. In addition, MIST iteratively conducts selection and attention over multiple layers to support reasoning over multiple events. The experimental results on four VideoQA datasets, including AGQA, NExT-QA, STAR, and Env-QA, show that MIST achieves state-of-the-art performance and is superior at computation efficiency and interpretability.
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Although weakly-supervised techniques can reduce the labeling effort, it is unclear whether a saliency model trained with weakly-supervised data (e.g., point annotation) can achieve the equivalent performance of its fully-supervised version. This paper attempts to answer this unexplored question by proving a hypothesis: there is a point-labeled dataset where saliency models trained on it can achieve equivalent performance when trained on the densely annotated dataset. To prove this conjecture, we proposed a novel yet effective adversarial trajectory-ensemble active learning (ATAL). Our contributions are three-fold: 1) Our proposed adversarial attack triggering uncertainty can conquer the overconfidence of existing active learning methods and accurately locate these uncertain pixels. {2)} Our proposed trajectory-ensemble uncertainty estimation method maintains the advantages of the ensemble networks while significantly reducing the computational cost. {3)} Our proposed relationship-aware diversity sampling algorithm can conquer oversampling while boosting performance. Experimental results show that our ATAL can find such a point-labeled dataset, where a saliency model trained on it obtained $97\%$ -- $99\%$ performance of its fully-supervised version with only ten annotated points per image.
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Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video generation and static 3D portrait synthesis, there are few works successfully extending GANs for generating 3D-aware portrait videos. In this work, we propose PV3D, the first generative framework that can synthesize multi-view consistent portrait videos. Specifically, our method extends the recent static 3D-aware image GAN to the video domain by generalizing the 3D implicit neural representation to model the spatio-temporal space. To introduce motion dynamics to the generation process, we develop a motion generator by stacking multiple motion layers to generate motion features via modulated convolution. To alleviate motion ambiguities caused by camera/human motions, we propose a simple yet effective camera condition strategy for PV3D, enabling both temporal and multi-view consistent video generation. Moreover, PV3D introduces two discriminators for regularizing the spatial and temporal domains to ensure the plausibility of the generated portrait videos. These elaborated designs enable PV3D to generate 3D-aware motion-plausible portrait videos with high-quality appearance and geometry, significantly outperforming prior works. As a result, PV3D is able to support many downstream applications such as animating static portraits and view-consistent video motion editing. Code and models will be released at https://showlab.github.io/pv3d.
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We present a novel approach to improve the performance of learning-based speech dereverberation using accurate synthetic datasets. Our approach is designed to recover the reverb-free signal from a reverberant speech signal. We show that accurately simulating the low-frequency components of Room Impulse Responses (RIRs) is important to achieving good dereverberation. We use the GWA dataset that consists of synthetic RIRs generated in a hybrid fashion: an accurate wave-based solver is used to simulate the lower frequencies and geometric ray tracing methods simulate the higher frequencies. We demonstrate that speech dereverberation models trained on hybrid synthetic RIRs outperform models trained on RIRs generated by prior geometric ray tracing methods on four real-world RIR datasets.
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While object reconstruction has made great strides in recent years, current methods typically require densely captured images and/or known camera poses, and generalize poorly to novel object categories. To step toward object reconstruction in the wild, this work explores reconstructing general real-world objects from a few images without known camera poses or object categories. The crux of our work is solving two fundamental 3D vision problems -- shape reconstruction and pose estimation -- in a unified approach. Our approach captures the synergies of these two problems: reliable camera pose estimation gives rise to accurate shape reconstruction, and the accurate reconstruction, in turn, induces robust correspondence between different views and facilitates pose estimation. Our method FORGE predicts 3D features from each view and leverages them in conjunction with the input images to establish cross-view correspondence for estimating relative camera poses. The 3D features are then transformed by the estimated poses into a shared space and are fused into a neural radiance field. The reconstruction results are rendered by volume rendering techniques, enabling us to train the model without 3D shape ground-truth. Our experiments show that FORGE reliably reconstructs objects from five views. Our pose estimation method outperforms existing ones by a large margin. The reconstruction results under predicted poses are comparable to the ones using ground-truth poses. The performance on novel testing categories matches the results on categories seen during training. Project page: https://ut-austin-rpl.github.io/FORGE/
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